Sunday, July 1, 2012
There were a lot of cards to play and keep track of, which I found a bit challenging. Each turn had three phases - the hero portion, the explorer portion, and the villain portion. The castle revealed itself slowly, piece by piece, and if you didn't place a tile (which automatically generated at least one monster in the room), you had to pick an encounter card, which usually led to more monsters, traps, and environmental factors. Despite all this, and despite the fact that we were all level 1 characters, we actually did quite well. The above photo shows the members of the party fighting a skeleton and what we think is a zombie.
The odds were stacked against us but many of the players had treasure rewards that gave extra power. Considering that just a few turns prior to the climax, three of us were completely out of hit points and we had to use all the health surge tokens available to bring us back, it was a minor miracle that we were able to defeat all our foes and seize the special magic item. James and Dave really enjoyed the game. I wasn't as thrilled, but this was also my first time and it took a while to get used to the rules.
Get ready for a flurry of daily posts on the Family Gaming XP blog, now that it's summer, as I've finally got time to write, scan drawings, and share.