Saturday, April 13, 2013

Luigi's Mansion Dark Moon

 The boy has a lengthy report to share on one of his (current) favourite DS game: Luigi's Mansion Dark Moon.

This game is a sort of a strategy game. You need to find out how to defeat the ghosts. Also, it's a bit of a puzzle game mixed in. Some things you will need to use your noggin to find out. 

The story of the game is that King Boo (a king of the boos from the first Luigi's Mansion game) is back and over Ever Shade Valley, (which seems to be a new place in the Mushroom Kingdom) is the Dark Moon. Any ghost who comes there is good  and they like anyone. But, King Boo broke the Dark Moon and all the good ghosts became bad. They started to tear up everything they saw. Then, we go to Luigi's house. We see him laying on his chair. The TV starts going on. Then, a guy comes up on the screen - he's called Professor Egad. He says "Luigi!" Luigi runs back to his chair and bumps his head. Then, Professor Egad says "Luigi, all the good ghosts became hostile. Why are you on the floor? We'll need to defeat these evil ghosts if we want to save Ever Shade Valley. Stay still, I'm preparing the Pixelator." That's the beginning of your game.

 These three pictures I have here are three of the most common ghosts. The green ghost is called Greenie. It says in their research that they like to tinker with things. The red grumpy ghost is called Slammer. He's stronger than Greenie. His research says "They may look like ruthless brutes but they have a tender heart of gold - just don't let them give you a round of applause." (This means they'll slam you with their hands and create a loud bang that will hurt you.) The blue skinny ghost is called Hider. They're weaker than Slammers but more powerful than Greenies. They like to hide a lot, as their name indicates. There's also a bunch more ghosts that you encounter later on in the game. I may post the ghosts later. 

When you beat the fourth level, you will unlock a mode called Scare Scraper. This will allow you to team up with friends online and go into Scare Scrapers finding ghosts. There are three different modes in it. The first mode is called Hunter. In order to reach the next floor, you'll need to kill every ghost on the map. The second one is called Rush. Find the exit quickly before time runs out. Collect time pieces (which look like stop watches) to increase your time. The third mode, which I like the most, is called Polterpup. Use your dark light device to find the paw prints of the polterpups and find every one and kill them. Every five floors will give you a boss battle, which is basically the main thing that is keeping me playing this game. It will give you a chance to find a new type of ghost but it's completely random who will come. 

Here's a tip about Scare Scraper: do twenty five floors of any mode and you get the mode "Endless" of the mode that you did. It creates an Endless Scare Scraper that won't stop until you fail. 

This tip is about capturing ghosts: if you are trying to dodge any ghost attacking you, press the B button to do a dodge to dodge all attacks and take no damage. 

Saturday, April 6, 2013

New Game Review: Mario Kart 7

Here's the second game interview provided by our house's video game guru, aka the boy.

This game is called Mario Kart 7. You can play as the same characters as in other Mario Kart games, like Toad, Mario, Luigi, Peach, and even more. Now the basic boom about this game is that it introduces hang gliders that will allow you to go around in the air. The glider has a bit of a complicated control. If you want to go up, you've got to hold down on the control pad. If you want to go down, you hold up on the control pad. 

You can go into water and swim down it. Also, if you press up, you go faster diving. 

There are also three new powerups: the Tenuki leaf, the Fire flower, and the Lucky seven. The lucky seven gives you seven items, only if you are lucky (obviously). The items that you get from the lucky seven are a blooper, a mushroom, a banana, a shell, a red shell, a star, and a bombomb. 

You can also customize your vehicle. You can change its wheels, its car, and its glider. The only way you can get more customizations is to collect coins which are scattered around the course. They appear when you are racing. Any level has coins somewhere.  

The last thing that you can do is race against the programmers in time trials, where it shows a ghost and their previous records. At the end, when you finish, it shows what the programmer used to do this good run-through. 

I'd probably say this is also a B; it's pretty fun but I wish they added more than just a glider and swimming underwater. 

Player's tip: Don't forget, mix and match your car, wheels, glider and character, because even switching your character can switch your car's stats. Try your best to find your best vehicle. 


Friday, April 5, 2013

New Game Review: Ben 10 Omniverse

Here is the first of three interviews given by the boy and transcribed by his mother to describe some of the newest games he's played and his opinions. First up - Ben 10 Omniverse.

This is mostly a platformer game. The story is - I don't really understand it myself but from what I've gathered slowly but surely, it seems like this alien called Malware is trying to suck some sort of morphic generator, as its called. This one guy is traveling through time (the guy's name is Rook) so he's switching between the future and the past, so this is why there are two Bens. The second basic premise is that it's all about the aliens. As you might know from the normal Ben 10 show, Ben has this thing on his wrist that allows him to change into aliens. Now, the thing about both of the Bens is that they can usually transform into the same aliens. I will name a few for you:

  • Cannonbolt
  • Diamondhead
  • Fourarms
  • Wildmutt
  • Heatblast
  • Upchuck
  • Arcticguana
The thing about both Bens that's interesting is that they both have their own aliens that are unique only to them. For teenage Ben, he has Shocksquatch, Crashopper, and Gravattack. For younger Ben, he has Eyeguy, Feedback (a new alien), and XLR8. Also in this game, you can get upgrades that let you do certain things in the game that would let you do what you couldn't do before. One of the last upgrades allow you to change into all the aliens, letting teenage Ben have Eyeguy, Feedback, and XLR8 and younger Ben can also have Shocksquatch, Crashopper, and Gravattack. I recommend getting the upgrades as soon as possible because it can really be fun to use all the aliens with one Ben. 

I would give this game a B because it's not the best game but it's pretty fun at first. It seems like it was easy to beat in no time at all. 

Here's a tip for the final boss: Malware will do an attack. You should dodge it and then his shield will go down and then you attack. Eventually you'll have to fight two Malwares at once. 


Sunday, March 17, 2013

RPGing Returns

For the last day of March Break, we drove out to some friends in the west end of the city to visit and to do some good old fashioned role playing. The game in question was Marvel Superheroes. There were five of us playing, not counting the game master. My daughter and I created characters with the help of our friend MP (the GM). The others had played together previously so they used their campaign characters. I was tempted to return to a previous character I had played in another superhero RPG, but instead I chose to go with a new concept.

The character I'm playing (yes, you can run away screaming at this point if you hate hearing people talk about their game characters) is a 14 year old with the powers of immortality and affliction. She has the ability of removing diseases from one person and transferring them to another. Her primary motivation is vengeance. Her back story is that she was an apprentice to a healer in medieval Europe with unique skills she could apply via touch. She was prevented by applying these skills to her dying mother by the main authority of the town/village where she lived. Her mother died and in her grief, she transferred the pox (or unspecified disease) to the leader. He in turn cursed her to outlive all those that she cared about. I can't recall all her stats (as MP kept my character sheet). She's a bit dark with a hint of villainy but it gives me a chance to explore my own hangups about death as well as play a very interesting character.

Our first adventure as a group of five involved a fairy bounty hunter trying to seize a garage owner (who happens to be an ogre in disguise). It was a lot of fun, especially for my daughter. This game uses cards instead of dice and it made combat quick and unpredictable. We hope to play again, although it is tricky to organize everyone's schedules. Wish us luck (or at least a favourable dice roll / card draw).

Saturday, March 16, 2013

Minecraft March Break LAN Party & "Rare Penguins"

The marvelous leader of our Minecraft server organized an online gathering today so many people could time their play and be on simultaneously. We must have had about a dozen people on together. Here are some of the screen shots I took today.

Phisa, Terra, and Emily at the Magma Cafe

Jason and Jack check out the nether's hottest restaurant
It's fun to have new players on. We had massive PvP battles involving multiple people. Other people showed some of the things they were building. Still others made colossal explosions. Everyone could do their own thing, choose their own adventure. The server was busy and it was great.
Some more spectacular builds



The funny thing is that there are times when some of the Grims yearn to return to a time before our server was so developed and there were so many players. Terragrim describes it as the desire to be a "Rare Penguin". This Club Penguin allusion delights in being one of a select few at the very beginning of something new and different. It might not feel as special when it's shared.


Hubby has seen this phenomenon in other games. He says he can relate to game nostalgia - fondly recalling how difficult it was to do certain things and the sense of awe and wonder when certain areas were discovered. It's hard to recapture that feeling later on.

This is not to say we don't enjoy having new members - we encourage it; it makes game play fresh and new - but I know I look back on how tough it was for me to make my first house and I miss it a bit. Maybe these are two separate desires. I'm not sure. I don't think I'm articulating all the nuances that the "Rare Penguin" wish can suggest, but it's late as I write this, and there's always another blog post to try and clarify.

Wednesday, March 13, 2013

Having Mom on your Mario Kart team

It's March Break so there has been much gaming going on in the house. We decided a couple of days ago to play 4-person Mario Kart. We wanted to start off with playing in 2 vs 2 teams, but there was a slight problem - who would take Mom on their team? Dad, daughter and son are pretty solid players; they almost always win the top three spots when they play together. Mom, on the other hand, and to put it mildly, stinks. I never finish the Rainbow Road track and I often bang into walls while driving, leaving me near the bottom in the rankings. Dad took pity on Mom and so we had our groups. I was a bit worried that I'd mess things up for my team because my reputation as a poor player is well-earned. Well, guess what? We won! I actually came in 4th for one of the tracks and avoided coming in 12th for another round and the parents beat the kids by 10 points. It must have been a happy fluke because we played 2 more games together (everyone for themselves and everyone on the same team) and I came in last both times, failing to earn a single point for the final group team.

Other popular games this March Break among the kids have been Skylanders, Paper Mario, Minecraft, and Adventure Time. I bought Just Dance Kids 2 - more my speed - but I'll savour my unusual victory in Mario Kart for the rest of the vacation.

Monday, March 11, 2013

3 Generations Play

My parents came over for a belated birthday visit for me and after some monkeying around between my son and my father, the boy brought down his Nerf swords for one of our battle games.

Way back in 2011, I wrote a blog post that you can see here about our Nerf sword game rules.
Now that we had a new player in our midst, we had to explain how the game was to proceed.
It was kind of neat to have three generations playing our invented game together.
I noticed a few interesting things.

1) My dad cheated.
One of the key rules is that if you are hit in the torso, you automatically die. I hit my father with the sword in the side and he refused to die. He claimed that it was just a flesh wound and that he would be able to carry on. Yeah, right Pop Pop!

2) My dad needed a refresher on action movie classic fight lines.
When we told my dad that he needed to utter a catch phrase before we entered into battle, his sentence was "I will cut off your legs and throw you straight into hell." I don't remember that being in any of the movies I've seen.

3) Sometimes it's cool to change the rules depending on the players.
We learned pretty quickly that my dad was not going to play by the "house rules" so we had to adapt, and adapt quickly. Grabbing the sword blade and pretending to give body shots were now allowable maneuvers. My husband got into the fray by bringing down the Nerf guns and acting as a sniper, attacking anyone in his path. This was no longer the medieval version of battle with its decorum and pomp; this was guerrilla warfare - messy and wild and unpredictable. And fun.