Saturday, July 30, 2011
If it doesn't work - change it
This reminded me a bit of how the new Lego board games are meant to be played. You are actually meant to "build" the game in whatever direction you want. For instance, in Magikus (a Lego game we got on sale for a remarkable $2!), players have to collect all four ingredients for their spell (red, blue, yellow, and green) before everyone else. Your playing piece stands in front of a row to choose from and the dice roll determines what you get (white means you can take what you want in that row regardless of color, black means you can steal an item from another player). Then, the instructions give some suggestions for ways to alter the game to make it easier or harder, like using one of the decorations (one black bat) as a fifth, required element in the potion. I like how the game gives suggestions but encourages the players to change the game in whatever ways they want. If the game is too slow - change it! Too random - change it! Too easy - change it! Too hard - change it! You can do this a bit in video games, but not as easily.