Thursday, June 14, 2012

2nd chance for Last Night on Earth

Even though I haven't been posting, we have been gaming - it's been busy, but not so busy we can't have family fun. Last week (June 10), my friend Denise came over, originally so she could teach us how to play Arkham Horror with our family gaming friend. After socializing, we realized that we chatted for so long that we wouldn't have time to play Arkham Horror, so instead we decided to play Last Night On Earth. If you recall, we played this once before and weren't too impressed. My daughter is fond of saying something like "what's the point when a FIRE AXE can't do decent damage!" This time was a lot more enjoyable.

Near the start of the game - keep 'em out!
There were five players and four played people and our family friend played the zombies. The scenario we chose to play was a more interesting, and do-able one: to prevent nine zombies from entering the manor in 17 turns. The funny part was that we lost, but it was satisfying; when we played the first time, we won but it was unsatisfying and we griped about it.

Characters battling the mindless horde!
The thing that did us in was that Dave played a lights-out card which limited our movement inside the manor to one square per turn, and several players lost their weapons. I was the sheriff, which was great because even when my firearm ran out of ammunition, I was able to retrieve it next turn instead of moving.

The end view of the game. Overwhelmed by zombies.
I was pleasantly surprised that a game we had written off as annoying and not-fun turned out to be the opposite. It's good to give things a chance.

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